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Old Apr 20, 2007, 08:46 AM // 08:46   #1
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Join Date: May 2006
Guild: Hall of the great mountain king
Profession: Mo/N
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Talking Ideas for Gaile in regards to the Farm Nerf.

I posted once or twice in a few of the Rant threads and I'm starting this thread not as an 'I hate the new loot system' but as a 'here are some ideas for changing it' or getting the intended purpose through. Please don't post here if your still in the rant mood as this won't help. I have faith in the community to come up with some interesting ideas on this subject. I am very concerned with the price of farmable greens and 15k armor being accessible to the masses. I perceive the prices for greens to skyrocket and 15k armor to become very elitist. The one highlight for this game for me as always been that you could afford anything if you just put sometime in and earned it. Here are a few of my ideas please add to them.

1. Make an extra drop from monsters a % based on amount of real players in the group over 1. Example if there were 8 real players and the % was say 1.5% there would be a 10.5% chance that an extra item would drop from each monster(8players - 1player= 7 x 1.5%=10.5%). This would encourage larger groups. Or make the bonus just kick in if the party is full.

2. Just plain up the % by real party member of blue/grape/gold drops for full groups. Same mathmatical concept as above.

*This would help the situation because you wouldn't have to take farming away from farmers to make it fair for the casual players. The farmers would have it as it is currently and the casual group would be rewarded for playing as intended.

*The bots wouldn't gain any additional benefits from the above suggestion as they are solo anyway.

*I think the overall theme is if you want to encourage a specific style of play then be prepared to reward that style of play. Not penalize other styles. Think of us like dogs. We'll respond more to a treat then a smack on the rump.

Just for the record I do farm. I haven't farmed UW though so no I'm not uber rich. ATM I have like 30k or so. But I never really worried about in game cash because if I wanted something I could rasie the cash with a little dedication towards it.
Godo th great is offline  
Old Apr 20, 2007, 08:53 AM // 08:53   #2
Lion's Arch Merchant
 
Join Date: Feb 2006
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OK - I'll bite on being constructive.....

2 options -
1. unnerf
2. ummmmm...... find another way to compensate solo players - Make a title or something - give them a better drop ratio - wait that's what we had and is option 1.

I'm really sorry I'm so cynical right now - hopefully I'll have cooled off by tomorrow.

Gaile hope your team meeting review of how the update went goes well tomorrow :-)

Flawless update of a flawed update.
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Old Apr 20, 2007, 08:59 AM // 08:59   #3
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The best thing that could be done for everyone is to set Solo drops back to what they were before this update (or at the very least half), and give a +50 or 100% bonus to drop rates for every member of your group. In other words, a player in a party of 8 will have half or equal the drops of a soloer, as will a player in a party of 2, 3, 4, etc.

It'll have the exact same effects as this update without any of the negatives. Everyone will be on equal footing no matter how they play, and making gold will actually be possible at the same time.
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Old Apr 20, 2007, 09:03 AM // 09:03   #4
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Guild: The Malevolent Wolfpack [tMw]
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Revert back ftw. Great update otherwise.
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Old Apr 20, 2007, 09:05 AM // 09:05   #5
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Instead of penalizing for soloing, make an incentive to have more people. For each person in group, increase drop rate by X%.
This will make almost eneryone happy!

The update should have scaled up instead of scaled down
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Old Apr 20, 2007, 09:08 AM // 09:08   #6
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Quote:
Originally Posted by Mad King Corn
Instead of penalizing for soloing, make an incentive to have more people. For each person in group, increase drop rate by X%.
This will make almost eneryone happy!

The update should have scaled up instead of scaled down
^^ my thoughts exactly
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